Images Videos Converting a XP tileset (including. Can only be used in RPG Maker VX and RPG Maker VX Ace, and in NO other game engine. Ace is VERY particular about its tilesets. Its a tool specifically designed for the anime/chibi/japanese cartoon style, hence the name The major caveat is that it only supports 1.6x size or 2x size - thats where Photoshop comes in. Interested to use this tileset commercially Visit the products page to buy a commercial license. There is a LOT of information around on this - I'm guessing you didn't search. The help file (F1 in the editor) explains all the different sheets that can be contained in a single tileset (there are 9), what size each one has to be, what slot it goes into, and how it's used in the game. In the tilesets folder, drop the tileset image you want to use. If you just do a straight resize in Photoshop to 1. Back inside the tilesets tab, select a blank tileset and click on A5 (Normal). This will open up another window where you can actually select the tileset you found. And really, if you are still unsure, just try putting the $ in front and see what happens.If you have VX Ace already, you're fine, but otherwise I'd advise not using these until you do. I hope this helps make it a little more clear. Once I do that, everything is good to go. So what I need to do is go back and put the dollar sign. So the maker assumes it is laid out and divides it into 96 sections for me to choose from, resulting in teeny tiny rectangles. I've imported it through the resource manager, but I forgot to add the $ to the beginning. Since a full sprite sheet has all 12 positions of 8 different sprites, that's 96 32 x 32 tiles to choose from.įor an event, if you are selecting a character or sprite sheet that has different dimensions, the maker will stll divide it into 96 sections. So when making an event with a standard 384 x 256, the selection square is 32 x 32. So say you are doing a NPC walking around town, you select just one of the sprite poses for it to start off as. With an event, the standard is for the maker to select one 32 x 32 tile as the event. With a standard sprite sheet, when you go to select the graphic for an actor, the maker will put a rectangle around 1/8 of the sheet. If you do not add the $ to the beginning of the file name, the maker assumes that this is the size and acts accordingly. So a complete sprite sheet set is typically 384 x 256. A sheet usually has 8 of these, arranged 4 across, 2 down. The size of 96 x 128 is the size for one sprite set (all positions). It can also be used in combination with the exclamation point (!) special character.įirst, a correction to my statement. In this case, the size of the character will be one-third of the width and one-fourth of the height of the file. Adding a dollar sign ($) to the beginning of a file name allows you to treat one character as one file.It can also be used in combination with the dollar sign ($) special character. This is used mainly for object-type characters on maps, such as doors and treasure chests.
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